tirsdag den 1. november 2016

The first 4 resources

You get a resource, and you get a resource, everyone gets a resource...

The first batch of resources have been made and are ready for use inside the game.

The four different resources: Wheat, Bagels, Oil, and Plastic.

The resources are a key part of the game play. Resources are the products which you harvest and sell for money, they are the reason for constructing buildings and shipping with trucks.

Every resource is divided into two groups: basic resources and refined resources. Basic resources are harvested via extractors and sent to either a city to then be sold or is sent to a factory for refinement. Refining these resources grants the factory a deposit of refined resources which can be sold at a higher price.

The style used for these resources once again follows the original vector graphic basis with a very simplistic approach to the visual imagery. Each resource image was designed for the player to be able to easily identify the specific resource off of a common object. This was important since such materials as plastics don't have a specific form - so the form we chose had to mimic something that everyone knows is made of plastic. (Also, the choice of bagels as a resource instead of common bread was made to Americanize this aspect of the game).

This time the colors for the props weren't pre-picked off of the available mood boards, but rather by looking at each resource's generic colors and ensuring that they are vibrant enough to compliment the other props made for the game.

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