søndag den 30. oktober 2016

Work on the extractors has finished

Finally finished the last few buildings for resource harvesting, here they are!



Each building represents the harvesting method of a basic resource, like crops, ores and oil. Currently the only building for resource gathering that's missing is the sawmill, which will be put up shortly in the coming week as it's been made by another section of the art department.

Staying in the same style as the factories, the design of each building is based off of a simple cartoon-like style made with vector graphics. Although this time around each building has been made to look slightly more 3D-like by adding a darker or brighter segment where one wall breaks off to another. This in turn makes the buildings look more interesting and, depending on the time remaining, would be something that could be added to the factories as well.

The colors reflect the very human-made colors that we are going for for the art style of this game. The contrast between nature and brick/red colored wood, for the farm. The very blue-gray colors for the mine and the industrial steel look for the pump jack. These colors are all picked off of the original mood boards to focus the color palette.

With these buildings done it is now easily visually represented which resource you will be gathering from the chosen location.

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